![]() Pop-ups with descriptions added to quest rewardsįixed the appearance of the window about cargohold overflow before dialogs Significantly improved display of shield healthbar behaviorīounty indicator added to the main interface I love what you are doing.We finished localization in specified languages. French translation with a few mistakes, and ruining UI Īgain, I really enjoy this game and what you are doing guys, hopefully you'll take this post as constructive, and give us an awesome game. Module lighten on the top most energy bar, when it's dead : Had a KO crew not appearing KO, just standing still. ![]() Then when they teleported back to their ship, they actually teleported one of my unit, who died kind of instantly with me destroying their ship. I've been boarded, 2 units jumped on my pilot, and they were switching positions constantly. ![]() Have characters base positions saved by default at their ideal station on game start.Īnd also have guns auto-fire by default (especially those who don't require ammunition). On quality of life, I think that guns should re-up themselves and shoot back at their target when the gun system is repaired. Same for air breach, please more visuals. By the way, 2x or 3x speed would be nice for when you have your crew sitting in the heal bay for 2 minutes.Īnother thing is that rooms on fire aren't very noticeable, please more fire. I'm not very fond of the isometric view, fights are less readable.īut then you added options to change the game speed, which is very nice. What's coming next is a bit negative, but all in all, this game seems really good, I enjoyed playing it. Please give us more content.įinally, I quite liked the demo. Second, of course I'll buy this, I'll test it obviously, give you all I can to make this game the best.Ībout this, really the demo is very short. First of all, I'm a big fan of FTL, and I'm very happy that you guys take on this genre.
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